function doRoundedRectangle(c,sx,sy,ex,ey,r) { var ctx = c.getContext("2d"); var r2d = Math.PI/180; if( ( ex - sx ) - ( 2 * r ) < 0 ) { r = ( ( ex - sx ) / 2 ); } //ensure that the radius isn't too large for x if( ( ey - sy ) - ( 2 * r ) < 0 ) { r = ( ( ey - sy ) / 2 ); } //ensure that the radius isn't too large for y ctx.beginPath(); ctx.moveTo(sx+r,sy); ctx.lineTo(ex-r,sy); ctx.arc(ex-r,sy+r,r,r2d*270,r2d*360,false); ctx.lineTo(ex,ey-r); ctx.arc(ex-r,ey-r,r,r2d*0,r2d*90,false); ctx.lineTo(sx+r,ey); ctx.arc(sx+r,ey-r,r,r2d*90,r2d*180,false); ctx.lineTo(sx,sy+r); ctx.arc(sx+r,sy+r,r,r2d*180,r2d*270,false); ctx.closePath(); };
Parameters:
c = Canvas object
sx = Start x position
sy = Start y position
ex = End x position
ey = End y position
r = radius for rounded corners
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